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how to use fairy rings osrs

Fairy ring.png

The fairy ring transportation system is unlocked by members after starting the Fairy Tale II - Cure a Queen quest and getting permission from the Fairy Godfather. It consists of 45 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.

Players can access the fairy ring system from any fairy ring while wielding either a dramen staff or lunar staff. From there, using three letter codes, they can teleport to most rings within the system. If the Lumbridge & Draynor Diary is fully completed, no staff of either kind is needed.

Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming "Wow, fairy magic sure is useful, I hardly moved at all!"

Players with level 85 in Construction can build a fairy ring in their superior garden.

The animation when using the fairy rings.

Note that Fairy Tale I - Growing Pains must be completed to access the fairy rings. Fairytale II - Cure a Queen does not need to be completed, and players do not need any of the skill requirements.

When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.

Contents

  • 1 Using fairy rings
  • 2 Combinations
    • 2.1 "A" combinations
    • 2.2 "B" combinations
    • 2.3 "C" combinations
    • 2.4 "D" combinations
  • 3 Update history
  • 4 Trivia

Using fairy rings [edit | edit source]

The fairy ring code selection screen.

To use the fairy rings, players must complete the following quests:

  • The Restless Ghost
  • Priest in Peril
  • Nature Spirit
  • Lost City
  • Fairytale I - Growing Pains
  • Started Fairytale II - Cure a Queen

One may quickly access the fairy rings in any of the following ways:

  • Player-owned house fairy ring ( d i q ) placed inside Superior Garden. (~5 tiles)
  • Quest point cape teleport to Legends' Guild, near fairy ring b l r . (12 tiles)
  • Slayer ring teleport to the Fremennik Slayer Dungeon east of fairy ring a j r . (16 tiles)
  • Achievement diary cape teleport to Le-sabrè east of fairy ring c k s (20 tiles)
  • Salve Graveyard Teleport (or its magic tablet variant) west of fairy ring c k s . (22 tiles)
  • Arceuus Library Teleport takes players south of fairy ring c i s (34 tiles)
  • Necklace of passage teleport to the Wizards' Tower north of fairy ring d i s . (39 tiles)
  • Ring of wealth teleport to Miscellania south-east of fairy ring C I P . (48 tiles)
  • Yanille teleport or Teleport to House if the player's house is in Yanille - go through the western gates of Yanille then travel north to fairy ring c i q . (60 tiles)
  • Ardougne cloak teleport to Ardougne Monastery and travel east slightly past the Tower of Life to fairy ring d j p . (80 tiles)
  • Ring of wealth, or Varrock Teleport with completion of the medium Varrock diary, to teleport to the Grand Exchange - travel north-west until you reach the level 21 Agility shortcut, running south until you reach fairy ring D K R . (82 tiles)
    • Those without level 21 Agility may travel west outside of the Grand Exchange wall and head north through a fence to get to fairy ring D K R .
  • Amulet of glory teleport to Edgeville - travel east across the small bridge and head south to reach fairy ring D K R . (90 tiles)
  • Use an Ectophial then run south-west to fairy ring a l q . (92 tiles)
  • Farming Guild teleport using either a skills necklace or farming cape - leave the guild and run north-east to get to fairy ring C I R . (106 tiles)

Closest points of interest to fairy rings:

  • Bank - Chasm of Fire d j r (29 tiles) to a Shayzien bank chest.
    • Players that have have both a Spirit Tree and fairy ring in their POH may use the Farming Guild for quicker bank access. This requires 85 farming and a Spirit Tree in the Farming Guild.
  • Altar - Mudskipper Point a i q (84 tiles) (or POH chapel/pool via d i q if this has been built in the Superior Garden).
    • Alternatively, one can use b i p to reach the Nature grotto altar with 50 agility (54 tiles and a shortcut). This altar also boosts your prayer by two points over your level.

Note: Tiles are measured without diagonal steps and may be more or less based on teleport deviation.

Combinations [edit | edit source]

Currently, there are 45 working fairy ring codes out of a total possible 64 codes.

"A" combinations [edit | edit source]

Code Picture Location Points of Interest
A I Q Asgarnia: Mudskipper Point Mogres, Rimmington, Port Sarim, Asgarnia Ice Dungeon
A I R Islands: South-east of Ardougne Empty island, used for clue scroll coordinates and the medium Ardougne diary.
A J Q Dungeons: Cave south of Dorgesh-Kaan Completion of Death to the Dorgeshuun and a light source is required to enter this area.

Cave crawlers, Cave bugs, Cave slimes and Molanisks can be found here.Dorgesh-Kaan Agility Course may also be found here.

A J R Kandarin: Slayer cave south-east of Rellekka Fremennik Slayer Dungeon, Rellekka east of fairy ring.
A J S Islands: Penguins near Miscellania. Penguins; no other access.

It also is the fourth combination to the Fairy Queen's first hiding place (Fairy Tale II - Cure a Queen)

A K Q Kandarin: Piscatoris Hunter area Kraken Cove, Chinchompas (grey), Mining spots, Piscatoris Fishing Colony
A K S Feldip Hills: Feldip Hunter area Hunter jungle area, Chompy hunting grounds, Gnome glider.
A L P Islands: Lighthouse Jossik, Barbarian Outpost, Rellekka, Dagannoths
A L Q Morytania: Haunted Woods east of Canifis Can be used in conjunction with the Ectophial to quickly access the fairy ring network, but this ring is surrounded by aggressive Vampyres and Leeches. Farming patch, Port Phasmatys east
A L R Other Realms: Abyssal Area Abyssal leeches, guardians, walkers, and Abyssal demons. Alternative area for players to get Runecraft pouches
A L S Kandarin: McGrubor's Wood Seers' Village, Coal trucks, Fishing Guild, Ranging Guild, Hemenster

Going here is required for the medium Kandarin diary

"B" combinations [edit | edit source]

Code Picture Location Points of Interest
B I P Islands: South-west of Mort Myre Empty island used for clue scroll cryptic and a level 50 Agility shortcut to enter Mort Myre.
B I Q Kharidian Desert near Kalphite Hive. Kalphite Lair for Kalphites and the Kalphite Queen, Shantay Pass nearby.
B I S Kandarin: Ardougne Zoo - Unicorns Unicorns; no other access.

Required for the medium Ardougne diary.

B J R Other Realms: Realm of the Fisher King Partial completion of Holy Grail quest is required.
B J S Islands: Near Zul-Andra Completion of Regicide is required. 76 Agility is needed to jump off the island.
B K P Feldip Hills: South of Castle Wars Smoke Devil Dungeon and Chompy bird hunting grounds. Teak tree to the west, Castle Wars north.
B K Q Other Realms: Enchanted Valley Tree spirits
B K R Morytania: Mort Myre Swamp, south of Canifis Swamp boat south-east (towards Barrows and Burgh de Rott)
B K S Other Realms: Zanaris Impetuous Impulses, Chaeldar, Cosmic Runecrafting altar
B L P Dungeons: TzHaar area TzHaar Fight Cave, TzHaar Fight Pit, TzHaar monsters
B L R Kandarin: Legends' Guild Legends' Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west

"C" combinations [edit | edit source]

Code Picture Location Points of Interest
C I P Islands: Miscellania Must complete The Fremennik Trials in order to access this area.

Miscellania, Etceteria east, Managing Miscellania

Required for the medium Fremennik diary.

C I Q Kandarin: North-west of Yanille Tree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle Wars west
C I R Kebos Lowlands: South of Mount Karuulm Must visit Great Kourend in order to access this area.

Directly south of Mount Karuulm, and north-east of the Farming Guild.

Required for the medium Kourend & Kebos diary.

C I S Great Kourend: Arceuus Library North of the Arceuus Library in Arceuus. Players must pay a one-off fee 80,000 coins to Trossa in order to use it.
C J R Kandarin: Sinclair Mansion (east) Sinclair Mansion

east, Seers' Village south

C K P Other Realms: Cosmic entity's plane Used in Fairy Tale II - Cure a Queen quest
C K R Karamja: South of Tai Bwo Wannai Village Graahks, Shilo Village nearby, Tai Bwo Wannai Village, Nature altar
C K S Morytania: Canifis Morytania Slayer Tower, Canifis east, Paterdomus west, Mort Myre swamp south.
C L P Islands: South of Draynor Village Required for some hard clue scrolls.
C L R Islands: Ape Atoll Monkey Madness I and completion of Daero's training must be completed in order to use this fairy ring. In addition, 48 Agility and a ninja monkey greegree is required to exit the agility course and travel to the city (note that other monkey greegree types are not sufficient) without taking damage. If you do not have the greegree, you can still attempt the rope swing but will automatically fail and fall to the beginning of the course, taking some damage.
C L S Islands: Hazelmere's home Hazelmere lives nearby

"D" combinations [edit | edit source]

Code Picture Location Points of Interest
D I P Other Realms: Abyssal Nexus Abyssal Sire
D I Q N/A Player-owned house Superior Garden Only works if the player has one in their house.
D I R Other Realms: Gorak's Plane The only place Goraks can be found other than the God Wars Dungeon.
D I S Misthalin: Wizards' Tower Wizards' Tower, Rune essence mine

Required for the medium Lumbridge & Draynor diary.

D J P Kandarin: Tower of Life Ardougne Monastery west, East Ardougne north-west, Port Khazard south
D J R Great Kourend: Chasm of Fire Chasm of Fire, north-west corner of Shayzien
D K P Karamja: South of Musa Point Karambwan fishing spots
D K R Misthalin: Edgeville Grand Exchange east, Edgeville bank west, Wilderness north
D K S Fremennik: Polar Hunter area Keldagrim entrance, Brine Rat Cavern, Rock crabs, Rellekka west
D L Q Kharidian Desert: North of Nardah Desert lizards, Jackals, Nardah south
D L R Islands: Poison Waste south of Isafdar Player can use Broken Handz's telescope to spectate players fighting Zulrah. There are also unattackable badgers on the island.
D L S Dungeons: Myreque hideout under The Hollows Must complete In Search of the Myreque quest.

Find the cracks in the walls to enter the main tunnel under the Hair of the Dog pub in Canifis.

Update history [edit | edit source]

Date Changes
2 July 2015
(update | poll)

Added a fairy ring midway through the Ape Atoll agility course. Using this fairy ring requires completion of Monkey Madness and Daero's training.

23 April 2015
(update | poll)

Completing the elite Lumbridge & Draynor achievement diary now allows use of fairy rings without equipping a staff.

8 January 2015
(update)

A new fairy ring word has been added for better access to Zul-Andra.

2 October 2014
(update)

The fairy ring travel log now remembers AJQ.

28 November 2013
(update | poll)

The fairy ring network now remembers each ring that you visit, and displays their details on a new menu. The dials can now be rotated in both directions, and the mushroom rings have had their click-zone enlarged.

4 April 2013
(update)

The "ALQ" fairy ring code now works properly and takes you to the Haunted Woods.

22 February 2013
(update)

This content was included when the Old School RuneScape servers officially launched.

Trivia [edit | edit source]

  • When attempting to use the fairy ring network without completion of the elite Lumbridge & Draynor diary, a dramen staff, or a lunar staff, the message, "The fairy rings only work for those who wield fairy magic.", appears.
  • If the player has trapped themselves at a location only accessible by the fairy ring network, they may teleport back to Zanaris without a dramen or lunar staff regardless of if they have the elite Lumbridge & Draynor diary completed.
  • When using a fairy ring any item equipped in the off-hand slot will momentarily disappear.
  • Prior to the Diverse Dungeons update, fairy ring code D J R teleported the player to Sinclair Mansion (west).

how to use fairy rings osrs

Source: https://oldschool.runescape.wiki/w/Fairy_rings

Posted by: esquivelsest1967.blogspot.com

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